Signed by Satou! |
If
you're familiar with the source material, you'll be pleased to find
that the live-action adaptation strongly adheres to the spirit, if
not the letter, of the original story. It basically covers the
Toukyou Arc of the manga and anime, though some events are shifted
around and a few characters are combined. The appearance of Saito
Hajime, who previously didn't appear until the bridge between the
first and second arcs, is particularly egregious; presumably he was
thrust in there because of his unspeakable coolness and fan
favouritism, and possibly with a view towards a sequel. But these
changes are inherent and necessary in any media adaptation, so you
really should go into it expecting them. What's important is that the
style and message carry through, and the film does an excellent job
of communicating them to the big screen.
On the
other hand, if you haven't
experienced either of its previous iterations, the plot may well be
incomprehensible. The Japanese is generally simple, with the
exception of a few speeches and such that are a little more
technical, but the problem is the film's tendency to throw major
players at you with little or no introduction. Tt would have done
well to excise a few of them if only for economy of characters. It
really gets down to time, as with only a few minutes to devote to
each new face, we're left unable to really grasp the details that
make them compelling. When Sannosuke gets into a fistfight with a bad
guy, we know rationally that we want him to win, but without any
emotional associations built up we don't actually really care whether
or not he does. Motivations and logic are also poorly
explained, so while it's never tough to figure out what's going on,
without a little a priori
knowledge it's going to be a challenge to understand why.
Casting
is a little odd, with most characters being severely toned down.
Satou Takeru does a serviceable job as Kenshin, particularly in his
ability to mix the seriousness and slapstick that are in many ways
the character's trademark, but somehow can't quite match up to
Suzukaze Mayu's anime performance. Takei Emi as Kaoru is especially
lacking; former Kaoru could fill a screen with her energy alone, but
this one doesn't offer much more to pay attention to than a cute
voice. That's not entirely her fault, since Kaoru is a pretty weak
and boring character to begin with, but it would have been nice to
see her bring a little more presence to the role. Although the role
of Saitou doesn't require much more than for his actor to look angry
and dress well, Eguchi Yousuke fits it well. Aoi Yuu is perfect as
the deviously delicious Megumi, and Tanaka Taketo seems to actually
be Yahiko ripped from the printed page.
Rurouni Kenshin
is almost worth going to see for the visuals alone. The fight scenes
are fluid and exciting, though since it basically amounts to a
chanbara flick, I
guess it'd better be. Focussing on technique over raw power, and
style over realism, they're a little more restrained than those they
were based on, but not by much. There's still plenty of the weird
“swordsman's spirit” stuff and what basically amounts to hacking
physics, which you'll either revel in, or have to look past,
depending on your preference. It opens on what might be its most
enjoyable scene, depicting one of the last battles between the
Shinsengumi and the Ishinshishi, drawing the viewer into the fight
with its immediacy and flow as shots are fired at close range, the
mob seeths, and bodies are sliced open with a shocking degree of
violence given the tone of the work.
But
even the more mundane aspects like the doujo, Meiji-era streets and
local hangout Akabeko are lavished with detail. The palette is vivid
and deep, footpaths look well-travelled, buildings appear lived-in.
Like Memoirs of a Geisha,
which admittedly took place in a drastically different time period,
Kenshin shows us a
Toukyou on the cusp of modernization, and the juxtaposition of more
traditional Japanese furnishings with contemporary conveniences is
fascinating and beautiful. More than once I wished I could hop
through the screen and walk around.
The
film drags heavily when it spends the bridge to the third act trying
to be profound. Kenshin definitely has an interesting history, and
Megumi a tragic past, but we're fed way too much material intent on
pointing this out. It really isn't a stretch to suggest that most of
us came in to watch swordfights, not characters dicking around and
emotionlessly narrating the worst things that have ever happened to
them. The denouement has a similar problem, starting out all right
with an overwrought but at least decent statement on the value of
what's all gone on, but then somehow transitioning into a two-minute
dialogue just in case we weren't sure how we were supposed to feel
about it. The conclusion is also a little awkward as the plot does a
clumsy job of fitting the final two battles together, a consequence
of a film having two major villains, especially ones who come from
completely different parts of the original story.
None
of this kills the experience, though, because Rurouni
Kenshin is still well worth
watching. It's not life-changing, but it is potentially
thought-provoking, (mostly) tightly paced, and all kinds of fun, and
maybe that's all it needs to be. I'd love to see the rumours of a
possible series come to fruition; the duel between Kenshin and
Shishi-o could be amazing in live action, and it would be nice to see
the manga's ending in moving form. If that ever happens, I'll be
right on board.
That's right, Canada, I went to the theatre and saw it. JEALOUS?
ReplyDeleteYES! We are waiting for the International Release then are hoping to watch it for Club. Either at school or the theater (though I don't think we will be that lucky in the Loops)
ReplyDeleteROADTRIP!
Delete