Though I unfortunately had to leave my
many video game systems behind for now, I have watched a few
playthroughs since I got here. Normally I confine myself to games I'm
interested in but can't be bothered to actually play. However, for
some reason I recently decided to concurrently view the Wii games
Ookami and Muramasa, which is unusual since I actually intend to
knock both off my list at some point in the future. On the other
hand, both sets had player commentary, which I abhor in English but
view as good practise in Japanese, so it will be a significantly
different experience (and good kanji practise) when I get around to
playing them myself.
I didn't put them together on purpose,
but after I started watching I realised they actually had a couple of
interesting superficial similarities. For one thing, both represent
fairly experimental and extremely high-quality visual styles. More
significantly, both draw their entire plots from the vast reservoir
that is ancient Japanese mythology, taking unrelated elements and
mashing them together to form a larger story. In fact, Muramasa takes
a lot of stuff from Buddhism and Ookami is more focussed on Shinto,
making them practically sister games! Muramasa is all action, taking
two of the most well-known Noh plays, throwing them together, and
adding demons and acrobatic swordfighting. Ookami, more interested in
exploration, has you play as Goddess of the Sun and, really, the
Whole Damn Universe, Amaterasu, stripped of power after an intense
battle and forced to take refuge in the form of a wolf (or 狼
– 大神, get it?), armed mostly with a cosmic
Ocarina calligraphy brush.
I was already familiar with a lot of
this stuff in passing, but I ended up getting interested, so I read
up and learned a bunch of new stuff as well. I'm not completely sure
how useful this information is since in the long run I don't really
care much about mythology, but in my opinion if you intend to live
among the Japanese it's good to have some knowledge of such matters.
For example, you should at least know who Momotarou is and what went
on with him, because that's going to come up from time to time. It
isn't necessary to have an encyclopaedic understanding of the Shinto
pantheon, but if you want to understand the references and appear
culturally up-to-speed you're gonna need to have little bits and
pieces tucked away somewhere.
Anyway, my real point here is that I
can totally envision Ookami and Muramasa existing within the same
continuity. They both explicitly take place in Japan in the distant
past, after all, and of course the storylines should be completely
compatible. Just from looking at the technology depicted I would have
to say that Ookami likely takes place several hundred years earlier
at the very least, but there's always ways around stuff like that.
Maybe in the future we'll see a Capcom-published,
Vanillaware-developed interquel linking the two games together? Get
to work, fanfiction authors!
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