Though I unfortunately had to leave my many video game systems behind for now, I have watched a few playthroughs since I got here. Normally I confine myself to games I'm interested in but can't be bothered to actually play. However, for some reason I recently decided to concurrently view the Wii games Ookami and Muramasa, which is unusual since I actually intend to knock both off my list at some point in the future. On the other hand, both sets had player commentary, which I abhor in English but view as good practise in Japanese, so it will be a significantly different experience (and good kanji practise) when I get around to playing them myself.
I didn't put them together on purpose, but after I started watching I realised they actually had a couple of interesting superficial similarities. For one thing, both represent fairly experimental and extremely high-quality visual styles. More significantly, both draw their entire plots from the vast reservoir that is ancient Japanese mythology, taking unrelated elements and mashing them together to form a larger story. In fact, Muramasa takes a lot of stuff from Buddhism and Ookami is more focussed on Shinto, making them practically sister games! Muramasa is all action, taking two of the most well-known Noh plays, throwing them together, and adding demons and acrobatic swordfighting. Ookami, more interested in exploration, has you play as Goddess of the Sun and, really, the Whole Damn Universe, Amaterasu, stripped of power after an intense battle and forced to take refuge in the form of a wolf (or 狼 – 大神, get it?), armed mostly with a cosmic
Ocarina calligraphy brush.